Before it was released, and before I ever got my Wii U system, I kept a close eye on Trine 2: Director's Cut. In the most basic sense, the game is an adventure puzzle game with a fantasy-themed world. That was good enough for me, so Trine 2: Director's Cut was one of my first downloads. The question is, has the game lived up to my lofty expectations? Yes. Yes, it has.
Puzzle-solving in Trine 2 is anything but linear. The player is provided with the abilities of three very different characters, who can be switched amongst at will: Amadeus is a wizard and has the ability to conjure boxes out of thin air and levitate certain items. Zoya is a thief who can shoot arrows and grapple to wooden surfaces, allowing her to swing across gaps and such. Finally, Pontius is a warrior who can wield a sword and shield or hammer. Throughout the game's obstacle-ridden levels, of which there are 20, there is rarely a time when just one straightforward answer solves a puzzle.
This kind of gameplay is unfamiliar to me, but I have been enjoying it greatly. However, it has its weaknesses. For example, I find myself relying too heavily on Amadeus and his boxes, and I often solve a puzzle only to feel as though luck played more of a role than my own ingenuity. Fortunately, these instances are few and far between, and solving puzzles brings satisfaction more often than discouragement.
These are only my first impressions, so I don't want to get too deep just yet. But I do want to let Wii U owners everywhere know that this game is worth the usual $19.99 price tag, so the current discount of $7.99 is a can't-miss offer. If you haven't already downloaded it, be sure to do so before September 5th!
Watch a trailer for the game right here: